A nice example of self-teaching mechanics. I think the level designs are quite good for such a simple premise. Some parts were frustrating as well if you figure out how to do something, but often you just have to go carefully, I always try to rush through once I know my strat :)
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A nice example of self-teaching mechanics. I think the level designs are quite good for such a simple premise. Some parts were frustrating as well if you figure out how to do something, but often you just have to go carefully, I always try to rush through once I know my strat :)
Thank you! Still very much a prototype but I found it pretty fun early on too, and iterated on the levels a lot to drip feed mechanics