So i did a thing, with the narnut and polterpop at the end of the bag, so i have infinite draws, so every 3 draws i double my ghost gumble and the game almost crashed. INFINATE SCORE!!! I had almost 2 thousand drawn candies at the time of not wanting to crash., oh and i just got multicast on it after the screenshots. 2nd or 3rd edit: aparently 6 thousand candies is the max before google thinks its broken (asks if you want to wait or exit the page bc its not responding. Eidt 4 or so - nvm its 20000
I'm going to second this. It's actually kind of frustrating when going for the higher endless levels. I just end up having a lot of fun building out an ideal bag, and then it crashes and all my progress is lost. It's a little demotivating for me, tbh.
It's kind of a catch 22, because the issue slowing down the frame-rate is probably having too many objects, however, because each of the candies have their own stats, it would be difficult to manage it if they weren't individual objects. It might be cool to have "ghost" candies become a single stacked item, especially for the "clone by draws" type candies. From what I can tell, once a ghost is spawned, that ghost and any copy of that ghost will have the exact same stats, so the clones of clones don't actually need to be their own objects, it would probably cut down on the total assets on the high score rounds immensely.
Yep sorry the web build has been a pain to optimize overall for my Godot build, looking into these and running some performance tests then will push a 'hopeful' fix
Next version I'll be adding saves + desktop builds (with steam demo to follow) that will also help mediate a lot of this
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Really fun game, and so polished for such an early version. I really hope to play new updates in the future.
thanks for playing!! <3
So i did a thing, with the narnut and polterpop at the end of the bag, so i have infinite draws, so every 3 draws i double my ghost gumble and the game almost crashed. INFINATE SCORE!!! I had almost 2 thousand drawn candies at the time of not wanting to crash., oh and i just got multicast on it after the screenshots. 2nd or 3rd edit: aparently 6 thousand candies is the max before google thinks its broken (asks if you want to wait or exit the page bc its not responding. Eidt 4 or so - nvm its 20000
I'm going to second this. It's actually kind of frustrating when going for the higher endless levels. I just end up having a lot of fun building out an ideal bag, and then it crashes and all my progress is lost. It's a little demotivating for me, tbh.
It's kind of a catch 22, because the issue slowing down the frame-rate is probably having too many objects, however, because each of the candies have their own stats, it would be difficult to manage it if they weren't individual objects. It might be cool to have "ghost" candies become a single stacked item, especially for the "clone by draws" type candies. From what I can tell, once a ghost is spawned, that ghost and any copy of that ghost will have the exact same stats, so the clones of clones don't actually need to be their own objects, it would probably cut down on the total assets on the high score rounds immensely.
Yep sorry the web build has been a pain to optimize overall for my Godot build, looking into these and running some performance tests then will push a 'hopeful' fix
Next version I'll be adding saves + desktop builds (with steam demo to follow) that will also help mediate a lot of this
Hope you had fun otherwise! :D
Ooh, I like this! I think maybe Firefox doesn't like this so much! Getting "WebGL lost context, please refresh" a lot.
Thank you! I'm also a Firefox user and haven't experienced that yet, I'll look into it!!
thank you so much for playing! <3