Sometimes cards stall out once they fill their cooldown bar? Seems like either cooldown buffs or cooldown advancements aren't being registered by the game? I had the acquire medium -> reduce cooldown effect applied multiple times to the scaling Nar gatherer. It seemed that he waited for his original cooldown rather than his upgraded one, just waiting once his progress bar filled. I had a duplicate of him in my board at one point and thought maybe that was causing it but it still happened after selling the duplicate.
Very cool, a Bazaar-like with a resource gathering twist. I was thinking about potential designs for resource-gathering autobattlers as well and was struggling to think of a cohesive system, but this is a very clean interpretation that fits nicely in the Autobattler tradition while having a unique spin on a specific aspect of the genre. I have to play a few more runs for better feedback but the core design had a strong appeal immediately. I might be an outlier but I was also hooked from the thumbnail forthe 'autogatherer' idea because I was thinking about similar ideas and wanted to see what you came up with :)
I have to say as well that while most components of the game visually are pretty bare-bones, the card art themselves are very detailed and have a lot of character, and combined with the parallax effect is beautiful and really elevates the overall visual appeal of the game massively!
Artist for Narnok here! We are currently working on revamping everything beyond the card art (general UI and such) but so glad to hear you're enjoying the game and art so far!
Cool game! Wasn't sure if you could level up cards and found a bug where the game freezes if you drop a card on another card of the same type. Still able to reload and continue the run though :) Edit: Or actually maybe its just when dropping any card on another when they don't shift over properly?
Nice find, seems like it was a web only issue - it should swap the items when you drop from Storage to Inventory, and the inventory is full, I've deployed a hotfix to fix that, so it shouldn't happen again.
In the future will be posting Desktop builds as well (already got a private steam preview desktop build, just not a desktop itch version), runs are all persisted server side so any crashes shouldn't change anything luckily
I considered adding card upgrades, but paused that idea for now to try and make it easier to balance/design, but might revisit it in the future.
v0.4 (coming soon™) will be somewhat radically different as well, thanks for testing the alpha in its current rough condition!
Appreciate the feedback and support, its super motivating for me, as appreciation as my first ever reviewer, will name a character Babu :D
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Sometimes cards stall out once they fill their cooldown bar? Seems like either cooldown buffs or cooldown advancements aren't being registered by the game? I had the acquire medium -> reduce cooldown effect applied multiple times to the scaling Nar gatherer. It seemed that he waited for his original cooldown rather than his upgraded one, just waiting once his progress bar filled. I had a duplicate of him in my board at one point and thought maybe that was causing it but it still happened after selling the duplicate.
Very cool, a Bazaar-like with a resource gathering twist. I was thinking about potential designs for resource-gathering autobattlers as well and was struggling to think of a cohesive system, but this is a very clean interpretation that fits nicely in the Autobattler tradition while having a unique spin on a specific aspect of the genre. I have to play a few more runs for better feedback but the core design had a strong appeal immediately. I might be an outlier but I was also hooked from the thumbnail forthe 'autogatherer' idea because I was thinking about similar ideas and wanted to see what you came up with :)
I have to say as well that while most components of the game visually are pretty bare-bones, the card art themselves are very detailed and have a lot of character, and combined with the parallax effect is beautiful and really elevates the overall visual appeal of the game massively!
Artist for Narnok here! We are currently working on revamping everything beyond the card art (general UI and such) but so glad to hear you're enjoying the game and art so far!
Cool game! Wasn't sure if you could level up cards and found a bug where the game freezes if you drop a card on another card of the same type. Still able to reload and continue the run though :)
Edit: Or actually maybe its just when dropping any card on another when they don't shift over properly?
Legend!
Nice find, seems like it was a web only issue - it should swap the items when you drop from Storage to Inventory, and the inventory is full, I've deployed a hotfix to fix that, so it shouldn't happen again.
In the future will be posting Desktop builds as well (already got a private steam preview desktop build, just not a desktop itch version), runs are all persisted server side so any crashes shouldn't change anything luckily
I considered adding card upgrades, but paused that idea for now to try and make it easier to balance/design, but might revisit it in the future.
v0.4 (coming soon™) will be somewhat radically different as well, thanks for testing the alpha in its current rough condition!
Appreciate the feedback and support, its super motivating for me, as appreciation as my first ever reviewer, will name a character Babu :D
Keep up the awesome work! 😊