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Devlog
v0.5.2 - NARNOK has a shop update
April 08, 2026
by
danmastrow
1
April 2026 v0.5.2 is centered on the new shop flow. Shops now have much clearer identity, more ways to shape their offers over time and trigger rerolls. The overall NARNOK economy has been tuned to bu...
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v0.5.1 - NARNOK has a Steam Demo
March 24, 2026
by
danmastrow
1
March 2026 The first Steam demo for Narnok is live. v0.5.1 also rolls in a big pass on enemy previews, sell feedback, cycle flow, and battle presentation. Play the demo on Steam First public Steam dem...
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v0.5 - NARNOK has cycles
March 14, 2026
by
danmastrow
1
#major-update
March 2026 v0.5 adds cycles, site combining, site discovery, and a new card batch. Win at tier 5 to complete a cycle. Each new cycle starts one tier lower: cycle 1 starts at 4 , cycle 2 starts at 3 ,...
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NARNOK has a game design and theme interview
March 10, 2026
by
danmastrow
1
##design, ##video
Fantastic interview about the game with Eddy Games, really fun and made me introspect a lot on the game design and themes!...
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v0.4.1 - NARNOK has a trailer
February 23, 2026
by
danmastrow
1
February 2026 First trailer for NARNOK! Watch on YouTube Node stealing, ghost fading, and map state changes are now animated. The journey map feels much more alive. New audio for node interactions: se...
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v0.4 - NARNOK is a ladder
February 14, 2026
by
danmastrow
1
#major-update
February 2026 Big rework. Most of the game loop has been rebuilt from scratch. We now have base/universe building. Removed "win 5 universes, 3 lives". Now there's a tier ladder from 1 -> 7. You start...
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v0.3-18acb8d - Hotfix
January 25, 2026
by
danmastrow
1
Fixed: Web build freezing instead of swapping items, when dropping a storage item into a full inventory. Thanks Babu for raising this!...
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v0.3 - Open Alpha
January 18, 2026
by
danmastrow
2
#major-update, #launch
Opened the game up to the public after internal playtesting, still some placeholder assets (my art) to be replaced. Two new perks add build variety, plus visual polish and improved matchmaking. Play i...
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